![]() Soejima discussed how fans' high expectations became a driving force for the team and credits it for Persona 5 evolving to the level of style it did. "When I look back at like maybe Persona 3, I don't feel that it is that stylish," he says. "We did introduce some graphic elements into it, but it's not at that stylish level that we feel like everyone is talking about." In his opinion, it took a while to get there. He Feels The Pressure To Keep Raising The "Stylish" Barįor many, Persona and the word stylish go hand-in-hand at this point, and Soejima thinks it's amazing so many people think so. "Hashino knows I like to draw characters and design them in a stylish sort of way, so I know that he just wanted me to do something I had never really done before. "When they first approached me to design her, I really thought they were pulling my leg," Soejima says laughing. "The first main difference is obviously Catherine's a lot more sensual and sexual, and so that design was definitely a departure from the Persona series."Ĭatherine's playful and seductive character design is what Soejima considers his "most challenging project." It was so far from anything he had done before that he wasn't even sure what to think when Hashino and the team presented their vision to him. He Thought Director Katsura Hashino Was Playing A Joke On Him With Catherine.ĭesigning for Catherine allowed Soejima to step out of his comfort zone and try something new, and he's quick to note how different it was for him versus working on Persona where he mostly depicted Japanese high school students. "Catherine was sort of a challenge to myself to try to completely switch gears and create something new," Soejima says.
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